I’m currently a Lead Game Designer at Playside Studios, working on several exciting PC & Console projects. While primarily a game designer & game director, I’ve also completed a bachelor degree in games programming, and love making playable experiences to demonstrate ideas. I also make games at my indie studio, FOREGONE, where I shipped a creative first-person-shooter called DESYNC on PC
I focus mostly on leading ambitious & passionate teams, game direction, designing harmonious gameplay mechanics, systems, and championing incredible game feel. I love to do combat, level, and narrative design too. I have experience mentoring designers across all levels, leading creative teams, working with publishers & stakeholders, and bridging the gap between the possible and impossible. I’m a holistic game designer and usually find myself doing a bit of everything
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Single-player games that explore interesting mechanics, ideas and stories. I worked on these projects as a way to improve and practice my skills, however some are recent and I still enjoy making micro games
Mobile games I designed and directed during my time at Playside Studios. Although I learned mobile from scratch for the job, these games taught me a lot about rapid prototyping, player retention, deep economies, working with large publishers, and lots more
Projects built in C# and C++ while studying programming





















